LibGDX Tutorial series
The following is an ongoing series on working with the exceptional library, LibGDX. LibGDX is a cross platform Java based game development library that handles almost all facets of game development. These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.
http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx
If you prefer video format tutorials, we also have a LibGDX Video Tutorial series here.
The Tutorials:
Part 1: Creating a project
Part 2: Hello World
Part 3: Basic Graphics
Part 3: Basic Graphics Part 2 - Simple Animation
Part 4: Handling Input -- Mouse and Keyboard
Part 5: Handling Input -- Touch and gestures
Part 6: Motion Controls
Part 7: Camera Basics
Part 8: Audio
Part 9: Scene2D Part 1
Part 9: Scene2D Part 2 – Actions
Part 9: Scene2D Part 3 – Scene Management
Part 9: Scene2D Part 4 – UI Skins
Part 10: Basic Networking
Part 11: Tiled Maps Part 0 - Using the Tiled map editor
Part 11: Tiled Maps Part 1 - Simple Orthogonal (Top Down) Maps
Part 11: Tiled Maps Part 2 - Adding a Sprite and Dealing with Layers
Part 12: Using GLSL Shaders ( and dynamically creating a Mesh )
Part 13: Physics Part 1 -- A Basics Simulation
Part 13: Physics Part 2 -- Force, Impulse and Torque
Part 13: Physics Part 3 -- Collisions
Part 13: Physics Part 4 -- Controlling Collisions using Filters
Part 14: Gamepad support
Part 15: Particles Part One -- 2D Particles ( For Video version click here)
Part 16: Using a Camera
Part 17: Using Viewports. Scaling for Different Aspect Ratios
Appendix
Speeding Up GWT compiles
LibGDX in IntelliJ IDEA
LibGDX in IntelliJ IDEA – Now even easier ( read me before the prior link )
Not quite tutorials, but LibGDX related and hopefully interesting
LibGDX minimal 3D application (code sample)
Exporting 3D models with animation from Blender to LibGDX (with code)
Building fbx-conv on MacOS
Troubleshooting LibGDX/RoboVM/Gradle Issues
Bones in LibGDX and Blender
Moving Bones in LibGDX
Rendering 3D Models to Texture in LibGDX
Re-using Actions in LibGDX
Any and all feedback appreciated. If you spot an error or wish to see something covered, leave a comment! I hope these prove useful.
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