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Game Development Tutorial Series

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The following are the multi part tutorial series hosted on GameFromScratch.com.  They are listed by a mix of chronological order and popularity.  If it exists, the link will bring you to the series table of contents, otherwise there may be multiple links. LibGDX Text Tutorial Series A massive tutorial series covering all facets of game development with LibGDX. LibGDX is a cross platform, Java based game engine. Click here for Table Of Contents Blender Game Art Tutorial Series One of the longest series on GFS, this tutorial walks you from complete Blender beginner to creating a game ready, modeled, textured, animated and rendered sprite. Basically teaches you everything you need to know to get started using Blender. Click here for Table Of Contents Unreal Engine 2D Game Development Tutorial This tutorial looks at all facets of creating a 2D game in Unreal Engine using the Paper2D library. There will be a companion tutorial covering Unity eventually. Click h...

LibGDX Video Tutorial Series

LibGDX Tutorial Series Welcome to the GameFromScratch.com LibGDX tutorial series. Select a link below to expand and view the video. Each video is available in 1080p resolution on YouTube. Where applicable, there will also be a post to a page with full source examples for each tutorial. If you prefer text based tutorials to video,  please start here instead . Configuring Java and Android SDKs for LibGDX Development Using the Eclipse IDE with LibGDX Using the IntelliJ IDE with LibGDX Configuring an Android Device for Debugging (Windows Only) Hello World! A LibGDX Introduction. Using Sprites and Textures. ( Coding Starts Here ) Using Fonts and Text Handling Keyboard, Mouse and Touch input Audio Programming. Sound Effects, Music and Recording Cameras and Viewports. Dealing with multiple resolutions and aspect ratios Gestures. Tapping, panning, zoom, pinching and more Creating and using Spritesheets with TextureAtlas Introduction to Stage2D Stage2D - Ac...

LibGDX Tutorial series

The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts. http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx If you prefer video format tutorials, we also have a  LibGDX Video Tutorial series here . The Tutorials: Part 1: Creating a project Part 2: Hello World Part 3: Basic Graphics Part 3: Basic Graphics Part 2 - Simple Animation Part 4: Handling Input -- Mouse and Keyboard Part 5: Handling Input -- Touch and gestures Part 6: Motion Controls Part 7: Camera Basics Part 8: Audio Part 9: Scene2D Part 1 Part 9: Scene2D Part 2 – Actions Part 9: Scene2D Part 3 – Scene Management Part 9: Scene2D Part 4 – UI Skins Part 10: Basic Networking ...